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Rubigo - Concept Arts

Here are 2 concept arts I did for an ongoing school project named Rubigo, which takes place in a ruined megastructure, abandonned machinery where the player wakes up and has to discover what happend, who he is and what he has to do here. It's a school project so we probably never will have to opportunity to finish it, but I like it anyways.

I had to do the concept arts for this project, so here they are.
The first one was during the end of the pre-production, and was made to define the atomsphere and potentially the DA.

The second one was made during the production to define the first room, where the player discovers the game and the first mecanics. I had to do this one pretty quickly, so it's not as polished as the first one.
I am not Level Designer so I did my best for the room to be understandable and easy (but not too easy) for a mini tutorial.

Main Concept Art for the game (before we got the DA defined)

Main Concept Art for the game (before we got the DA defined)

zoom sculpture

zoom sculpture

zoom automaton

zoom automaton

Concept Art for the first room (with the DA defined and a try to make the shader we have in the game)

Concept Art for the first room (with the DA defined and a try to make the shader we have in the game)

zoom automaton

zoom automaton

zoom room

zoom room