𝑾𝒉𝒆𝒓𝒆 𝒈𝒐𝒅𝒔 𝒇𝒂𝒍𝒍, 𝒉𝒊𝒔𝒕𝒐𝒓𝒚 𝒂𝒔𝒄𝒆𝒏𝒅
A realistic scene done in Unreal Engine 4 for a school project. I took most of the assets and the textures from Quixel Megascan, and did the temple (and the little architectures around) in 3ds max. This was mostly an exercise of integration, lighting and scenery creation using UE4.
For the video, I exported my sequence in jpg and edited it in Adobe Premiere Pro to get to this result.