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Guardians of Anubis - VR project - Modeling And Texturing

Here are some texturing/modelling works I made during these last few months, for a VR game project.
The props were aleady textured by Fabien, Elizaveta and Mathis, but during the project we took the decision to make a texturing workflow and redo all the textures. And so I re-textured the old assets, while my coworkers applicated the workflow for the next assets.

Here are the links of the coworkers I talked about :

Fabien : https://cargogax.artstation.com
Elizaveta : https://elizaveta1700.artstation.com
Mathis : https://mathispatinier.artstation.com

Modeling + Texturing of a Statue Kit

Modeling + Texturing of a Statue Kit

Modeling + Texturing of a Temple Kit

Modeling + Texturing of a Temple Kit

Modeling + Texturing of The Main Platform and Teleportation Pillar

Modeling + Texturing of The Main Platform and Teleportation Pillar

Modeling + Texturing of Small Props

Modeling + Texturing of Small Props

Full scene of the assets I fully made

Full scene of the assets I fully made

3D Models of the Assets

Texturing of a Ruins Kit
Modelling by Elizaveta

Texturing of a Ruins Kit
Modelling by Elizaveta

Texturing of various props and the Player
Modelling of the props by Elizaveta
Modelling of the Player by Cargogax

Texturing of various props and the Player
Modelling of the props by Elizaveta
Modelling of the Player by Cargogax

Texturing of 2 mummies
Modelling by Elizaveta

Texturing of 2 mummies
Modelling by Elizaveta

Texturing of a Beetle
Modelling by Elizaveta

Texturing of a Beetle
Modelling by Elizaveta

Ingame Screens

Ingame Screens

The old versions of textures :
-Statues, sarcophagus, mummies, beetle, temple kit : Mathis

-Player, Main plateform, Pillar : Fabien

-Ruins, Crystal, Bones : Elizaveta

The old versions of textures :
-Statues, sarcophagus, mummies, beetle, temple kit : Mathis

-Player, Main plateform, Pillar : Fabien

-Ruins, Crystal, Bones : Elizaveta

Texturing Workflow I made and used on every asset

Texturing Workflow I made and used on every asset